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09 Apr 2012

Reinventing Public Service Television for the Digital Future

Category: Entertainment
About the Author Mary Debrett is a lecturer in media industries at La Trobe University in Australia. She has worked as a senior editor for Television New Zealand and as a freelance documentary maker and researcher.
09 Apr 2012

Uva's Basic Grip Book

Category: Entertainment
Review "His second edition of this book is a must-have for anyone who hopes to work in this area of the motion-picture industry. Uva is both inspirational and pragmatic in this entertaining manual. Sprinkled throughout are sidebars labeled "Tricks of the Trade", or TOT. Some of these can save neophytes a lot of grief." - Ray Zone, American Cinematographer"You don't have to be a grip to benefit from reading Uva's Basic Grip Book, though; it's also an entertaining Berlitz lesson for anyone who might find himself on set during the production of a film." - Ray Zone, American CinematographerAMAZON REVIEWS OF THE GRIP BOOK 2EI wish I had this book when I first started in this industry. Trying to figure out a c-stand, a flag, gels and bullets all at the same time can be stressful when you know nothing that first day! But for a beginner who wants to know the equipment, this is a great place to start. And for pros, the stuff on jibs, cranes, etc. is very good. I highly recommend it!______________________________I wish someone had shown me this book when I first started out. The best grip equipment reference out there. The Tricks Of The Trade sidelines are also helpful. I first became familiar with the Grip Book in the form of a dog-eared first edition (minus the cover and splattered with diesel fuel) via a very kind but crusty generator operator in Phoenix, AZ. The book answered all of the questions I was afraid to ask. This new edition has info on cranes that is worth the cover price alone. ______________________________This book offers lots of diagrams and pictures of the equipment and processes used on a film and TV set/shoot. That's important for newbies and those who want to learn more since when working on a film someone in charge will always shout out orders like, "Drop the apple box, and set up the flag over there!" This is a "break in" book for the film industry on the ground level.___________________________________I use this book in teaching field and studio production, and advanced camera and lighting techniques. Great reference, sometimes a little overwhelming for the beginner, but well worth the price of admission. Topics treated with professionalism and humor -- a grip with a grin!___________________________________This book, written by a Grip, is a very good manual for the green grip. It goes though most of the equipment and how it is most often used. There are handy "Tricks of the Trade" through out, all of which are sound advice. It also does a good job in dealing with the business side of the job. Advice on set conduct and getting work. But the reason for veterans to keep the book on hand is the back half of the book. There is a resource guide with the specs on many cranes, dollies, jib arms and other camera platforms. Over all, considering it's the first of its kind. I think it stands up against comparable books about lighting and camera. From the Publisher Uva’s Basic Grip Book covers beginners’ most frequently asked questions and helps them to acquire basic skills. It also looks at the different positions within the grip department and offers helpful advice in getting that first job. Like its predecessor, Uva's Basic Grip Book is filled throughout with Tricks of the Trade, as well as tips on common practice and safety. An improved and expanded glossary completes the book.
09 Apr 2012

Critical Dictionary of Film and Television Theory

Category: Entertainment
From Library Journal Intended for film students and experienced scholars unfamiliar with the new terminology deriving from the meeting of media and cultural studies, this unique volume presents over 400 signed scholarly entries, both lengthy (2000-3000 words) and brief (100-700 words), that map out the conceptual framework of post-1960 film and television theory. Topics range from the biographical (e.g., Habermas) to broad concepts (e.g., narrative, psychoanalysis), but the reader should not expect to find definitions of terms like "key grip" or "boom." Major entries include short secondary bibliographies, and numerous cross references and an index improve the work's use. Although most entries survey both nations, U.S. readers should also be aware of the British emphasis throughout (Pearson is a senior lecturer in journalism at the University of Cardiff). Unfortunately, some of the definitions lack the simplicity necessary for a beginning student without backgrounds in semiotics, psychology, and/or cultural studies. However, no other reference work covers the theoretical aspect of media studies quite like this one, although any number of books (e.g., Anthony Easthope's Contemporary Film Theory, Addison-Wesley, 1994) survey the field. Recommended only for libraries serving advanced cultural and/or media studies programs. Anthony J. Adam, Prairie View A&M Univ., TX Copyright 2001 Reed Business Information, Inc. Review 'Graduate students in culture studies and related fields will find the Dictionary most useful.' - Choice'The volume will be a good reference source for a range of courses at undergraduate level.' - Art, Design & Communication - Learning and Teaching Support Network
09 Apr 2012

Sourcebook on Public Law, 2nd Edition (Sourcebook Series)

Category: Entertainment
Review 'the largest and best collection of cases and materials on constitutional law published to date' - Journal of Public Law From the Publisher This book is hugely successful and vastly useful. It provides a thorough analysis of the current reforms in Public Law, with such detail that the reader will be hard pressed to find a more comprehensive text.
09 Apr 2012

Game Art for Teens

Category: Entertainment
About the Author Les Pardew was born and grew up in Idaho. His home town was a small farming community where he learned the benefits of hard work. His graduating high school class only numbered 33 individuals. From this small beginning Les has grown to become a recognized leader in interactive entertainment. Les Pardew is a video game and entertainment industry veteran with over 20 years of industry experience. His artwork includes film and video production, magazine and book illustration and more than 100 video game titles. He is the author or co-author of eight books. Game Art for Teens Beginning Illustration and Storyboarding Game Design for Teens Mastering Digital Art The Animation Reference Book Basic Drawing for Games Game Art for Teens 2nd Edition Beginning Game Art in 3ds max Everyone Should Draw Game Character Animation All In One Figure Drawing With Virtual Models Maya 3ds Max Side-by-Side Les started his career in video games doing animation for Magic Johnson Fast Break Basketball for the Commodore 64, He went on to help create several major games including Robin Hood Prince of Thieves, Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicholas Golf , Where in the World/USA is Carman Sandiego, Starcraft Broodwars, Rainbow six and Cyber Tiger Woods Golf to name a few. Les is an accomplished teacher having taught numerous art and business courses including teaching as an adjunct faculty member at Brigham Young University¿s Marriott School of Management.
09 Apr 2012

Alone in the Dark: Prima Official Game Guide (Prima Official Game Guides)

Category: Entertainment
Excerpt. © Reprinted by permission. All rights reserved. Always keep a can of medical spray on your person. It's important to be able to heal up at a moment's notice, plus you can use at as a weapon (a makeshift flamethrower or thrown bomb) if you get into a desperate situation.
09 Apr 2012

Lighting for Digital Video and Television, Third Edition

Category: Entertainment
Review If you don't know a tota light from a omni from a soft box or a fresnel; if you are unsure how to light a scene to achieve a particular look; if you think that lighting for a night shoot is to simply take your cam out at night and press 'record', if you fail to understand the difference between hard and soft light or find lighting terminology undecipherable, than this book is a must. Even if you already know all those things there are excellent and useful chapters for the advanced shooter and lighting tech covering low budget setups, advanced lighting setups." - Steve Douglas, kenstone.net About the Author John Jackman is an award-winning independent director and producer who has been involved in dramatic and video production since the mid-seventies. Widely regarded as an authority on digital production techniques, John has been a contributing editor to DV Magazine, and has taught workshops for NAB, the American Film Institute (AFI), Digital Video Expo, the Library of Congress, along with various film schools, colleges, and university programs.
09 Apr 2012

Playing to Learn: Video Games in the Classroom

Category: Entertainment
Review "Hutchison has written this guidebook to help teachers integrate the study of video games into classroom practice….Hutchison provides a valuable, concrete way of engaging students in reading and writing by integrating a ubiquitious aspect of popular culture into classroom practice….Highly recommended. This book can form the core of interesting exploration and implementation by professional learning groups in your school. As well, it offers new opportunities for school library-classroom collaboration." – Teacher Librarian "The author does not envision a classroom where computer games can be played, but one where students will be analyzing, designing, and creating films using video game footage. The book is designed to be used in traditional classrooms where teachers will use their students' familiarity with video games as a stepping stone to teach higher order thinking skills. This also can be used in classrooms where students will discuss, research, and write papers on the various topics raised about video games. The book is arranged alphabetically by activities. Each activity has a brief introduction, description, discussion, grade level, and subject area. For educators wanting a different approach to teach various traditional skills in the various disciplines, this would be a good purchase." – Library Media Connection "More than 100 video game activity ideas for grades 4 to 12 are included in this volume that helps teachers integrate the study of video games into the classroom….For each exercise, a brief background is provided, the activity is explained, and follow-up discussion ideas are offered….Teachers could aos use some of these activities as viable reserach topics for students." – School Library Journal Book Description Building on the multimillion dollar video game industry's appeal to student interest, Playing to Learn is a practical resource that helps middle and secondary school teachers and school librarians (4-12) integrate the study of video games into the classroom curriculum.
09 Apr 2012

Amazing ''Aha !'' Puzzles

Category: Entertainment
About the Author Lloyd is the designer of numerous original lateral/creative puzzles and is the author of Test Your Creative Thinking (The Times).
09 Apr 2012

Single-Camera Video Production, Fifth Edition

Category: Entertainment
Review "Single-Camera Video Production is easy reading for the newcomer yet it has enough depth for the video professional. Chapters on digital video, nonlinear editing and a full description of pre-production treatments and contracts make it an excellent resource." - Videomaker From the Back Cover Learn the fundamentals of single-camera video production! This book explains in no uncertain terms what you need to know about creating video using the single-camera format. Whether you are just learning the basics of video production or you need a refresher, this book gives you a toolkit to understand the production workflow and how to use the single-camera format to its best advantage. Single Camera Video Production begins with a discussion of the overall production process, including the importance of goals and audience analysis and the importance of technology, especially in terms of incorporating digital systems into your work. After detailing the equipment you will encounter (cameras, recorders, audio, lighting, and more), the book carries you through the production process from preproduction planning; to shooting, lighting and audio techniques; to digital nonlinear editing (including techniques, aesthetics, and shooting for the editing process); and finally, to a discussion on moving your career beyond the classroom. A hundred new images demonstrate the latest equipment and techniques. Simple, elegant, and easy to use, Single Camera Video Production is a staple to any media maker's library. About the Author Robert B. Musburger, Ph.D., is Professor Emeritus of Communication and former Director of the School of Communication, University of Houston. He has worked for 20 years in professional broadcasting, serving as camera operator, director, producer, and writer, and he has received numerous awards for his video work and 35 years of teaching. His published writing includes An Introduction to Media Production: The Path to Digital Media Production, Electronic News Gathering: A Guide to ENG, and An Introduction to Writing for Electronic Media.
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